STUDY AN ONLINE CERTIFICATE IN ANIMATION & GAME DESIGN. START THIS SEPTEMBER!

JMC Academy announces tuition loan-free study grants to help build future of Creative Industries

WHY WAIT? FIND OUT MORE

Having the audio and film guys to work with me on my projects taught me a lot about the whole process. I put this into action as one of the animators on the ‘Happy Feet’ films.

Damien Schneider,
Freelance Animation Artist, Animation Alumni

 

FURTHER LEARNING PATHWAYS

Upon successful completion of the Undergraduate Certificate in Animation & Game Design, a student can apply for RPL for four units (24 credit points) in one of the following awards.


Bachelor of Creative Arts (Animation)

[CRICOS 075776J]

2 years (6 trimesters)
Sydney | Melbourne | Brisbane
FEE-HELP Available


Bachelor of Creative Arts (Game Design)

[CRICOS 075773A]

2 years (6 trimesters)
Sydney | Melbourne | Brisbane
FEE-HELP Available

Diploma of Creative Arts (Animation)

[CRICOS 058464M]

8 months (2 trimesters)
Sydney | Melbourne | Brisbane
FEE-HELP Available


Diploma of Creative Arts (Game Design)

[CRICOS 075767K]

8 months (2 trimesters)
Sydney | Melbourne | Brisbane
FEE-HELP Available


 

 CURRICULUM


Design Fundamentals

This unit explores the foundations of good visual design. Students will learn the different elements and principles of visual communication like Gestalt, colour theory, layout, typography, etc... and explore how to bring these components together to create strong visual messages.


Design Processes

The aim of this subject is to build an awareness of a reliable and thorough creative process. It aims to instil commitment, individual and group, to that process, and to provide working tools for the origination and development of creative projects.



Studio Workshop

This unit introduces students to practices, processes, and tools utilised in animation, games and VFX. Students will work through a series of self-contained exercises, with mentoring support from lecturers, which will provide entry-level practical experience. These will primarily be completed during class time. Areas of focus may include design research, design sketching and visualisation, concept ideation, 3D modelling, surfacing, texturing, basic rigging, simple animation, rendering, colour grading, editing, game mechanics, simple programming, and delivery to different platforms. While students are not expected to achieve full competence in these skills, they will gain a practical grasp of the steps and thinking required to produce animation, games, and VFX.

EMPLOYMENT OUTCOMES

Completing the undergraduate certificate provides graduates with the opportunity to seek work in junior/entry level positions, either in the creative industries or as a creative embedded in other industries. They will be able to enhance their employability with a demonstration of their expertise, coupled with a fundamental understanding of the principles and practices involved in their field's professional practice. This course also broadens career opportunities, with graduates being able to build on their creative skills as they apply to their current workplace.

Students who choose to continue their studies into diploma or degree programs may also  find employment in the following roles:
  • 3D or 2D Animator
  • Producer
  • Director
  • Concept Artist
  • Storyboard Artist
  • Modeller
  • Texture Artist
  • Rigger
  • Illustrator
  • Render Wrangler
  • Visual Effects Artist
  • Matte Painter
  • Effects Animator
  • Compositor
  • Digital Lighting
  • Designer
  • Motion Designer

FAQs

Yes. We offer multiple pathways into the course regardless of your current drawing abilities and art is one of these pathways. If you don’t feel all too comfortable drawing, we offer pathways in technical and conceptual skills.
A portfolio essentially relates to samples of your work. If you have nice finished artwork, that’s fantastic, but not essential. What we’re looking for is that you have a drive to create things and are passionate about the field, so show us that in your portfolio. Things like sketches or drawings, notes, ideas and characters you’ve invented are all great.
Building your network with like-minded people and meeting people in the industry is really important. We encourage you to attend industry talks and events (many of which are held on campus) and introduce yourself to people. Amazing opportunities often arise through those connections so be open to new experiences. Create your own opportunities as well. If there’s nothing else happening, keep working. Work on your own projects and set yourself tasks to enhance and refine your skills so you not only have great content to add to your showreel, but when an opportunity does come up, you’re ready to seize it.
In the course of completing the Bachelor degree you will complete multiple key creative projects, both solo and in teams, as well as a host of smaller exercises. You will build your portfolio with polished work from your second trimester onwards and your last two trimesters will be devoted to a major project that will showcase your talent and abilities.
Yes. The JMC Academy is registered and regulated by the Tertiary Education Quality and Standards Agency (TEQSA) which is Australia's independent national regulator of the higher education sector, both public and private.
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Anim pariatur cliche reprehenderit, enim eiusmod high life accusamus terry richardson ad squid. 3 wolf moon officia aute, non cupidatat skateboard dolor brunch. Food truck quinoa nesciunt laborum eiusmod. Brunch 3 wolf moon tempor, sunt aliqua put a bird on it squid single-origin coffee nulla assumenda shoreditch et. Nihil anim keffiyeh helvetica, craft beer labore wes anderson cred nesciunt sapiente ea proident. Ad vegan excepteur butcher vice lomo. Leggings occaecat craft beer farm-to-table, raw denim aesthetic synth nesciunt you probably haven't heard of them accusamus labore sustainable VHS.

JMC gave me the opportunity to meet like minded people and grow as a creative. The lecturers are fantastic! Their passion for the industry was infectious, making me strive for my best.


Rachael Tannous

VFX Supervisor, Sony Pictures
Animation Alumni

The selection of lecturers who were industry based and able to impart a lot of impressive knowledge allowed me to get a foothold within the entertainment industry.

Mitchell Pasquini
Senior Character Rigger at Kapow Pictures
Animation Alumni

My favourite aspect of the degree was engaging with industry professionals. Picking the brains of the JMC lecturers who have broad and relevant experience.

Thomas Fisher
Digital Resources Administrator, Animal Logic
Animation Alumni

I found the small class sizes at JMC were very helpful for me. It was easier to get help from my lecturer and I got to better know and connect with my classmates. 

Erika Wu
Animator, Studio Moshi
Animation Alumni
My internship at Cutting Edge came about through a JMC lecturer. Turns out what they tell you about networking is a thing!

Daniel Springall
Freelance 3D Character Rigger
Animation Alumni

SOUND LIKE YOUR THING? 

Challenge yourself to take the first step towards your career in the creative industries.

Apply now